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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- // this script makes punk guys on the lower level run around the corner and attack the player
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- local entity lower_punk1
- local entity lower_punk2
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- lower_punk1 = find entity with targetname "lower_punk1"
- lower_punk2 = find entity with targetname "lower_punk2"
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- use entity lower_punk1 // spawns this guy in
- use entity lower_punk2 // spawns him in
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- use entity lower_punk1 // sends this guy to his point combat
- use entity lower_punk2 // sends this guy to his point combat
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- exit